The Ubisoft Singapore team played a large role in bringing the popular video game’s ocean scenes to life.

In the world of Assassin’s Creed IV: Black Flag, you can dive into the ocean to explore shipwrecks and their sunken treasures. You can also sail through the choppy Caribbean Sea and take on hostile pirates.

Caption: Fans get a closer look at the art behind Assassin’s Creed. Photo courtesy of: Klix Photography
Caption: Fans get a closer look at the art behind Assassin’s Creed. Photo courtesy of: Klix Photography

The exhilarating gameplay in Ubisoft’s biggest gaming title wouldn’t have been possible without the vivid ocean scenes and their accompanying sound effects, many of which were in fact conceived and created in Singapore.

“The Singapore studio owns the majority of the ocean technology, the naval battles, and this is really what puts the Singapore studio on the map for Assassin’s Creed,” said Ms Sylviane Bahr, head of communications of Ubisoft Singapore.

More than 200 pieces of artwork and sound design demos done by Ubisoft’s various studios are now on display at the National Design Centre.

Caption: The art in Assassin’s Creed is based on actual places to give it a sense of realism. Photo courtesy of: Klix Photography
Caption: The art in Assassin’s Creed is based on actual places to give it a sense of realism. Photo courtesy of: Klix Photography

Titled The Art Behind the Game – The Ubisoft Experiencethe exhibition points a spotlight on Assassin’s Creed IV: Black Flag and the work done by the Singapore team.

Visitors can have a glimpse of the creative processes behind the game that has sold more than 100 million units worldwide as they look through the sketches by Mr Yong Jin Teo, senior concept artist and Mr Kobe Sek Yong Kai, associate art director of Ubisoft Singapore.

Caption: Mr Kobe Sek Yong Kai’s sketchbook featuring preliminary sketches of his work is also on display. Photo courtesy of: Klix Photography
Caption: Mr Kobe Sek Yong Kai’s sketchbook featuring preliminary sketches of his work is also on display. Photo courtesy of: Klix Photography

Other than drawings, behind-the-scenes video clips of the sound design process are also screened at the exhibition. The underwater sounds used in the video game were in fact first captured in a pool in Singapore, said Ms Bahr. “It took us months to find that right pool.”

Caption: Lyrics of the songs used in the game are printed on the walls of the sound design station. Photo courtesy of: Klix Photography
Caption: Lyrics of the songs used in the game are printed on the walls of the sound design station. Photo courtesy of: Klix Photography

The exhibition will run until May 25.