Omori has received “overwhelmingly positive” reviews on Steam since its release in December 2020. Photo Credit: OMOCAT

In recent years, discussions on mental health have become normalised, and more games have been developed to portray characters who are mentally ill.

Our team reviewed three such games – Omori, a recent release, together with Night in the Woods and Actual Sunlight, which are listed as a good representation of mental health issues by CheckPoint, a charity that provides mental health resources for gamers.

Disclaimer: The following games portray issues such as depression, suicide and other forms of mental health issues that may be triggering for some individuals. We strongly advise readers to exercise discretion before playing any of the games.


After seven years, what was initially conceptualised as a graphic novel slowly developed into the game players know today as Omori. Photo Credit: OMOCAT

Released in 2020, Omori is a role-playing game created by Indie studio OMOCAT. The game centres around a reclusive boy, Sunny, who’s about to move from his hometown in three days.

The game switches between reality and Sunny’s dream world. In the dream world, Sunny and his childhood friends will look for Basil, a member of the group who’s gone missing while having to overcome various adversities along the way. In the real world, Sunny has in fact drifted apart from his friends due to an undisclosed incident. He attempts to reconnect with them once more before he leaves his hometown for good.

Players often encounter sudden and unexpected tonal shifts in-game which are meant to instill the same unease and fear felt by the characters. Screenshot from Omori

Omori boasts a moving storyline with lively, adorable relatable characters you can’t help but love, such as Sunny, a boy who’s coping with negative emotions by shutting himself off from those around him.

Faith Chee Yan Ni, 19, who has completed the game and its various routes, feels that it’s a great visual depiction of trauma, grief and coming to terms with guilt.

She also feels that games such as Omori can educate people about mental health issues and provide the much-needed support to those who are suffering from them. 

She said: “It is encouraging when the characters grow throughout the course of the game. [These kinds of depictions could] possibly give hope to those with similar mental health issues.”

However, she feels that some games may not have the most accurate portrayal of mental health issues. “It might get toxic when the game romanticises the mental health issues. This leads to misconceptions and downplays the seriousness of it,” said Faith.

She added: “Another problem might be when people think it’s easy to overcome said issues if the game makes the progress too linear and always has a ‘happy’ end.”

The beauty of Omori is that it features multiple endings depending on the player’s choices throughout the game. There is a “good” ending, where Sunny overcomes his internal struggles and a “bad” ending where he succumbs to his depression. We also feel that Omori has done well in conveying the raw emotions of its character to the players. 

Omori is available for download on Steam at a price of $20. Omori has no age rating but might not be suitable for all audiences as it contains depictions of depression and suicide. Bright flashing scenes in the game might also affect those with photosensitive epilepsy.

Night in the Woods

Night in the Woods raised funds on Kickstarter and received overwhelming support from fans. Photo Credit: Infinite Fall

Night in the Woods is a single-player adventure game developed by Infinite Fall. Though the game appears to have a cheerful theme from its colourful, cartoonish graphics at first glance, it is in fact tackling the serious issue of mental health.

In the game, mental health issues are explored openly through character dialogues. Screenshot from Night in the Woods

The indie game explores mental health disorders such as depression and depersonalisation disorder which the protagonist, Mae, is coping with. 

Many players have applauded the game for its accurate portrayal of what it feels like to live and cope with a mental health disorder.

Shauna Teo Sha Min, 19, played Night in the Woods in 2018 and enjoyed the raw depiction of mental health disorders in the game.

“It is established that the main cast of characters all have their own personal and internal struggles [and] it sheds a realistic light by showing that they can go about enjoying their lives. [It also showed that] it’s perfectly natural to relapse into a darker place now and then,” she said.

For us, this game is nothing short of enjoyable. We like the flawed characters and their relatable dialogues. For example, Mae often puts on a brave front in front of her friends even though she is insecure. Her character reveals how individuals don’t always handle uncomfortable situations perfectly.

The game also highlights the importance of confiding in those around you, especially during tough times. This was most evident during the game’s climax when Mae claims that a “ghost” was haunting her. Her friends, despite being skeptical, continue to help and support her as she tries to find the “ghost”. Mae eventually decides to open up to her friends about her mental health issues and they respond with kindness and compassion.

Shauna feels that Night in the Woods has given her better insights into mental health issues. She said: “I think a common pitfall when dealing with mental health is that people often show pity or sympathy, but this game taught me that affected individuals just want empathy and a friend who will listen more than anything.”

Overall, Night in the Woods is great for those who want to learn about a serious topic while enjoying the thrill of gaming and the beautiful graphics.

Night in the Woods is available for download on Steam at $20. It is rated TEEN by the Entertainment Software Rating Board (ESRB) for mild usage of coarse language and contains depictions of cigarette smoking and alcohol consumption.

Actual Sunlight

Since its release, funds were raised to not only create several versions of Actual Sunlight for different platforms, but also add original art and music to the game. Photo Credit: WZO Games Inc.

Actual Sunlight is a single-player game by WZO Games Inc. in 2013. You play as Evan Winters and navigate his everyday life while he battles depression and suicidal thoughts.

Released nine years ago, Actual Sunlight has and continues to receive praise for its bleak and honest portrayal of depression and hopelessness that hits close to home for many players. Though the graphics and gameplay mechanics do feel outdated, the story and message of this game remain just as relevant today.

In our opinion, this game feels like more of a short text-based story than a typical video game, which some might find unappealing. Nevertheless, it successfully puts us into the shoes of the protagonist and lets us understand what it means to be somebody who battles with their inner demons 24/7.

An example of one of the game’s monologues, where players are able to know more about Evan’s declining mental state through his internal dialogue. Screenshot from Actual Sunlight

Cameron Marie Belliston, 20, who tried the game recently, said: “The internal dialogues by the main character were the exact same ones I had at some of the worst points of my life.”

“Self-loathing, self-hatred, the game takes that concept and tries to teach the player about it,” they said.  

But Cameron added that Actual Sunlight can come off as “glorifying” the negative traits. They also feel that the game depicts depression only “through the perspective of one man, and it did so in a way that was harsh”. So their advice is: avoid the game if your mental health is not in a good place. 

The game is available for download on Steam at $5.50. Actual Sunlight is inappropriate for those below the age of 18 as it contains mature themes and explicit language.

Our Verdict

Overall, some games are definitely great for educating the youth about mental health issues, as Ms Joanne Wong, head of TOUCH Cyber Wellness, pointed out. However, she noted that these games are no replacement for professional help.

“The game itself or the official website of the game should also redirect the players to somewhere where they can actually secure a follow-up,” Ms Wong said.

If you or your friends would like to seek help for your mental health condition, here are some useful hotlines and resources:

National Care Hotline: 1800-202-6868

Institute of Mental Health’s Mental Health Helpline: 6389-2222

Samaritans of Singapore: 1800-221-4444

TOUCHline Counselling: 1800-377-2252

Fei Yue’s Online Counselling Service

Edited By: Adiel Rusyaidi Ruslani and Charlotte Chang

Proofread By: Teo Yin Yan